Smashers play the DPS role in the Force User class. Their skill tree are filled with laser lights and beams. A hybrid Smasher would be a tough opponent to beat.
Class Evolution:
Sorceress → Force User → Smasher
Related Class: Majesty
Skill Name | Description | |
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Laser Fracture | Summon a laser beam from the sky which slowly moves and deals additional damage at the last hit. Super Armor ATK: High | DEF: Medium Cooldown: 25 seconds | Iframe (PVE): No |
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Mystery | Concentrate the caster's Mana to increase ATK by 10%. Super Armor ATK: N/A | DEF: Low Cooldown: N/A | Iframe (PVE): No |
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Class Mastery | After casting Laser Fracture, all other skills CD reduces by 10%, last for 10 seconds. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Class Mastery II | Increases ATK by 5% for each combo streak of 10 for 5 seconds, stackable to 5 times. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Intense Laser EX | Casting Intensive Laser provides Charges that increase ATK. Increase the Damage of Intensive Laser. This skill can be cast early by pressing the Attack button. Super Armor ATK: Superhigh | DEF: Low Cooldown: 7 seconds | Iframe (PVE): No |
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Nine Lasers EX | Increase the number of Rays and the Area of Effect of Nine Lasers, and reduce Crit Res (for 5 seconds) on hit. Increase the Damage of Nine Lasers. Super Armor ATK: High | DEF: Low Cooldown: 10 seconds | Iframe (PVE): No |
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Energy Reflex EX | Increase coverage of Energy Shoot by 2 times. Barrier increases Damage dealt on nearby enemies by 20%. Super Armor ATK: N/A | DEF: N/A Cooldown: 25 seconds | Iframe (PVE): No |
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Light Rain EX | Enhance Light Rain to increase its Casting Speed, and enhance its Damage. Super Armor ATK: High | DEF: Medium Cooldown: 18 seconds | Iframe (PVE): Yes |
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Laser Fracture EX | Cast Laser Rays that return after inflicting Explosions. Enhance the Damage of Laser Fracture by 37%. Super Armor ATK: High | DEF: Medium Cooldown: 25 seconds | Iframe (PVE): No |
Skill Name | Description | |
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Laser Thunder | Gather a Laser in your hand and deal continuous Damage forward and reduce Damage taken by 50%. Super Armor ATK: Superhigh | DEF: Superhigh Cooldown: 35 seconds | Iframe (PVE): No |
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Passive - Dispel | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Intensive Laser | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Nine Lasers | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Energy Reflection | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Light Rain | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Awaken Mastery III | Using combos obtains a certain amount of Magic Mark, with Magic Mark being deducted every second; using Mystic Meditation increases the speed at which Magic Mark is obtained. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Awaken Mastery IV | When Magic Mark reaches 30, 60, 90 respectively, the skills Dispel EX, Laser Fracture EX, Laser Thunder, and ATK are enhanced by 10%. Dispel and Laser Thunder can be used hands-free. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |