Crusaders deal high water damage in a small range. They also have numerous invulnerability frames, which make their defense hard to penetrate.
Class Evolution:
Related Class: Guardian
Skill Name | Description | |
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Judge Hammer | Throw a hammer that penetrates through the enemy formation. Super Armor ATK: High | DEF: Medium Cooldown: 25 seconds | Iframe (PVE): No |
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Class Mastery | ATK is increased by 10% for 5 seconds upon critical strike. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Class Mastery II | Release Thunder Hammer to increase Attack by 20% for 20 seconds. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Judge Strength | Exchanges INT into MATK by 100% for 25 seconds. Super Armor ATK: N/A | DEF: Low Cooldown: 40 seconds | Iframe (PVE): N/A |
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Holy Cross EX | Increase the Area of Effect and Power of Holy Cross, and the DMG taken by the targets hit (for 5 seconds). Increase the Damage of Holy Cross. Super Armor ATK: High | DEF: Medium Cooldown: 8 seconds | Iframe (PVE): No |
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Holy Hammer EX | Launch a Hammer that flies forward and strikes the enemies in their tracks. Increase the Damage of Holy Hammer. Super Armor ATK: Medium | DEF: Low Cooldown: 8 seconds | Iframe (PVE): No |
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Lightning Shock EX | Enhance the Damage of Lightning Shock. Super Armor ATK: High | DEF: Medium Cooldown: 12 seconds | Iframe (PVE): No |
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Thump EX | Enhance the Damage of Thump. Super Armor ATK: Superhigh | DEF: Medium Cooldown: 15 seconds | Iframe (PVE): Yes |
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Judge Hammer EX | Enhance the Damage of Hammer of Judgment. Super Armor ATK: High | DEF: Medium Cooldown: 25 seconds | Iframe (PVE): No |
Skill Name | Description | |
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Critical Hit | Jump and move for a while in midair. Deal Lightning while falling on the ground and deal Damage to nearby enemies. Super Armor ATK: Superhigh | DEF: Superhigh Cooldown: 21 seconds | Iframe (PVE): Yes |
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Passive - Thunder Hammer | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Holy Cross | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Holy Hammer | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Lightning Shock | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Thump | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Awaken Mastery III | Obtain a certain amount of Holy Phantasm when successfully dodging. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Awaken Mastery IV | When Holy Phantasm reaches 100, Final Hit becomes Final Hit MAX, using Super Final Hit consumes 100 points of Holy Phantasm. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |