The spin-off class of the Academic. She deals strong light attacks. And is the only class able to fight while mounted.
Class Evolution:
Skill Name | Description | |
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Plasma Grenade | Throws plasma energy at the enemy, leaving a sphere that continues to pull the enemy inwards and explodes after a period of time. Super Armor ATK: High | DEF: Medium Cooldown: 25 seconds | Iframe (PVE): No |
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Class Mastery | When using Plasma Grenade, (Ion) Plasma Grenade or corresponding Mecha skills, Light ATK is increased by 25%. Lasts 10 seconds. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Class Mastery II | When using Plasma Grenade (Ion), Plasma Grenade or corresponding Mecha skills, ATK and INT increase by 10%, lasts 10 seconds. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Plasma Shotgun - Mecha | Enhance the skills Plasma Shotgun, Plasma Shotgun - Accelerate, and Plasma Shotgun - Mecha. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Kinetic Laser - Mecha | Enhances the skills Kinetic Laser, Kinetic Laser - Accelerate, and Kinetic Laser - Mecha. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Atomic Lightsaber - Mecha | Enhances the skills Atomic Lightsaber, Atomic Lightsaber - Accelerate, and Atomic Lightsaber - Mecha. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Atomic Blade - Mecha | Enhance the skills Atomic Blade, Atomic Blade - Accelerate, and Atomic Blade - Mecha. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Plasma Grenade - Mecha | Enhances the skills Plasma Grenade, Plasma Grenade - Accelerate, and Plasma Grenade - Mecha. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Ray Mechanic | When Intelligence Energy reaches 100, you can summon and pilot a Ray Mechanica, skills become Plasma Mecha skills, and ATK increases by 10%, and the Ray Mechanica has a shield with life equivalent to 30% of its life. It has 30% DMG Reduction, lasts 50 seconds. Super Armor ATK: Low | DEF: High Cooldown: 60 seconds | Iframe (PVE): N/A |
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Ion Engineer | When energy reaches 100, opens plasma acceleration, electrical currents flow throughout the whole body, skills are replaced with plasma acceleration skills, sharply increasing the burden of the body. ATK increases by 20%, skill CD is reduced by 20% and receive extra 50% damage, lasts 50 seconds. Super Armor ATK: Low | DEF: Low Cooldown: 60 seconds | Iframe (PVE): N/A |
Skill Name | Description | |
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Kinetic Spiral | Range and ATK are increased the longer the skill is held, eventually exploding and flying backwards. Super Armor ATK: High | DEF: High Cooldown: 35 seconds | Iframe (PVE): No |
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Passive - Satellite Beam | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Plasma Shotgun | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Kinetic Laser | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Atomic Lightsaber | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Atomic Blade | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Awaken Mastery III | Skill Cooldowns are reduced by an additional 10% while transforming into Ion Engineer. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Awaken Mastery IV | Damage taken is reduced by an extra 20% while transforming into Ray Mechanic. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |