Gear Masters can be a bit hard to approach in battle, as they can summon their mechanical ducks to stop you from getting near them.
Class Evolution:
Related Class: Shooting Star
Skill Name | Description | |
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Chainsaw Turret | Summon a Sawblade Tower which shoots deadly penetrative sawblades. Super Armor ATK: N/A | DEF: Low Cooldown: 20 seconds | Iframe (PVE): No |
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Giant Quackum Bomb | Summon the drop of a giant Quackum Duck bomb, which applies DMG Amplify (for 3 seconds) on hit, and the size of bomb changes with time. The skill can be cast early with the Attack button. Super Armor ATK: High | DEF: Medium Cooldown: 25 seconds | Iframe (PVE): No |
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Class Mastery | Casting Giant Quackum Bomb increased ATK by 10% for 10 seconds. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Class Mastery II | Reduce the CD of Giant Quackum Bomb every time you use Quackum Bomb. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Quackum Duck EX | Enhance the power and duration of Quackum Duck. Quackum Duck is granted with ranged skills. Super Armor ATK: Low | DEF: Low Cooldown: 9 seconds | Iframe (PVE): No |
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Quackum Blast EX | Enhance the Power and Area of Effect of Quackum Blast, increasing its Damage by 29%. Super Armor ATK: Low | DEF: High Cooldown: N/A | Iframe (PVE): No |
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Quackum Whistle EX | Enhance the power and area of effect of Quackum Blast, increasing its damage by 30%. Super Armor ATK: Medium | DEF: High Cooldown: N/A | Iframe (PVE): No |
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Quackum Bomb EX | Enhance the Area of Effect of the Quackum Bomb and trigger three Explosions, increasing its Damage. Super Armor ATK: Medium | DEF: High Cooldown: 10 seconds | Iframe (PVE): No |
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Giant Quackum Bomb EX | Enhance Giant Quackum Bomb. Toss an enlarged bomb that spreads small bombs within it to saturate the area with bombardment, increasing its Damage. This skill can be cast early by pressing the Attack button. Super Armor ATK: High | DEF: Medium Cooldown: 25 seconds | Iframe (PVE): No |
Skill Name | Description | |
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Summon Turret | Summon all summoned to the current position and increase output by 35% for 20 seconds. Super Armor ATK: N/A | DEF: Superhigh Cooldown: 27 seconds | Iframe (PVE): No |
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Passive - Skyline | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Quackum Duck | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Heavy Blast | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Heavy Whistle | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Heavy Bomb | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Awaken Mastery III | Using Quackum Bomb EX and Giant Quackum Bomb obtains a certain amount of Intelligence Energy. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Awaken Mastery IV | When Intelligence Energy reaches 100, you can summon a super Quackum Duck and Super Tower of Murder. Life and ATK increases by 100%. Lasts 20 seconds. Summon will cost separately 25 and 50 Wisdom Energy. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |