Guardians are the best tanks in the game. They have the highest defense and can take a huge number of attacks even from a powerful monster.
Class Evolution:
Related Class: Crusader
Skill Name | Description | |
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Guardian Stance | Deal damage to all enemies in the area and generate a Shield that absorbs damage dealt to teammates for 15 seconds. Super Armor ATK: Medium | DEF: Medium Cooldown: 35 seconds | Iframe (PVE): No |
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Justice Punch | Knock up the target into the sky and drop down to deal massive damage to nearby enemies. The primary target's damage is reduced (for 10 seconds). Super Armor ATK: High | DEF: Low Cooldown: 25 seconds | Iframe (PVE): Yes |
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Class Mastery | The CD of Iron Gear is reduced by 3 seconds upon successful Dodging. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Class Mastery II | Dodge successfully to reduce CD of Guardian Stance by 1 second. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Auto Block EX | Increase the block rate. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): Yes |
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Devotion EX | Greatly increase DEF (for 5 seconds), and attack nearby enemies with holy power. Super Armor ATK: Medium | DEF: Superhigh Cooldown: 18 seconds | Iframe (PVE): No |
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Holy Assertion EX | Launch the Essence of Light for a counter attack. Increase the Damage of Holy Assertion. Super Armor ATK: Superhigh | DEF: Low Cooldown: 10.5 seconds | Iframe (PVE): Yes |
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Holy Smite EX | Enhance Holy Judgment to inflict damage to nearby enemies and increase the caster's Movement Speed for 10 seconds. Super Armor ATK: N/A | DEF: Low Cooldown: 45 seconds | Iframe (PVE): No |
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Justice Punch EX | Enhance the damage of the Justice Punch by 30%. Super Armor ATK: Superhigh | DEF: Low Cooldown: 25 seconds | Iframe (PVE): Yes |
Skill Name | Description | |
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Push | Throw a Holy Chain rapidly forward and increase Attack Damage by 20% for 5 seconds after hit. Super Armor ATK: High | DEF: High Cooldown: 21 seconds | Iframe (PVE): Yes |
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Passive - Sage Incarnation | Reduce CD by 1 second and increase Damage of this Skill with each level upgrade. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Provoke | Recover HP after Provoking. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Devotion | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Armor Break | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Passive - Guard Stance | Increase Skill DMG. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Awaken Mastery III | Obtain a certain amount of Holy Phantasm when successfully dodging. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |
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Awaken Mastery IV | When Holy Phantasm reaches 100, Armor Break becomes Armor Break MAX, increasing Armor Break by 35%. Lasts 10 seconds. Guard Stance becomes Guard Stance MAX, providing a shield for teammates equivalent to 20% of life and recovering 20 points of energy. Lasts 10 seconds. Using consumes 100 points of Holy Phantasm. Super Armor ATK: N/A | DEF: N/A Cooldown: N/A | Iframe (PVE): No |