Chasers both have considerable long and close range physical offensive attacks. They can hide and attack an enemy on their blind spot.
Class Evolution:
Assassin → Chaser
Related Class: Bringer
Skill Name | Description | |
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Repelling Dart | Throw Ninja Stars forward to knock back the enemies on hit. Super Armor ATK: Low | DEF: Low Cooldown: 8 seconds | Iframe (PVE): No |
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Lethal Scythe | Throw Chained Scythes from the flanks to sweep the enemies ahead. Super Armor ATK: Medium | DEF: Low Cooldown: 9 seconds | Iframe (PVE): No |
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Rake | Throw several Ninja Stars in a fan-shaped area. The thrown Ninja Stars spin and return to the caster. Super Armor ATK: Medium | DEF: Low Cooldown: 12 seconds | Iframe (PVE): No |
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Falling Raindrops | Conjure crows to the sky and cast a rain of Ninja Stars. The skill allows two charge-ups at Lv. 6. Super Armor ATK: Low | DEF: Medium Cooldown: 15 seconds | Iframe (PVE): No |
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Punishment | Spin your body then leap forward, spin your Chained Scythes to punish the enemies with a triple slash. Super Armor ATK: High | DEF: N/A Cooldown: 18 seconds | Iframe (PVE): Yes |
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Flash Strike | Dash forward for rapid punches. Super Armor ATK: Medium | DEF: Medium Cooldown: 8 seconds | Iframe (PVE): No |
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Flame Destroyer | Kick to knock back the enemies, then perform a spinning kick to knock them up. Super Armor ATK: Medium | DEF: Low Cooldown: 10 seconds | Iframe (PVE): No |
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Blade Gallop | Charge forward and elbow enemy targets. When an attack is successfully landed, teleport and smash the ground to create a powerful shockwave. Super Armor ATK: Medium | DEF: Medium Cooldown: 12 seconds | Iframe (PVE): No |
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Ultimate Blow | Knock back nearby enemies, relocate yourself in the air, then spin your body to deliver a powerful smash. The skill allows two charge-ups at Lv. 6. Super Armor ATK: High | DEF: Medium Cooldown: 15 seconds | Iframe (PVE): No |
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Thunder Shock | Pull nearby enemies, leap up then strike the ground to inflict a big explosion. Super Armor ATK: High | DEF: Medium Cooldown: 18 seconds | Iframe (PVE): No |
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Chain Outbreak | Throw the Chained Scythes ahead to attack enemies, then pull the scythes and leap up before smashing the ground. Super Armor ATK: Medium | DEF: Medium Cooldown: 15 seconds | Iframe (PVE): No |
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Acceptance Edge | When taking a hit in the air, press the Attack button to throw three Ninja Stars and re-align your equilibrium. Super Armor ATK: Low | DEF: N/A Cooldown: 12 seconds | Iframe (PVE): Yes |
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Switch Position | Press Dodge while Tumbling to move again and leave a shadow on the caster's path. Super Armor ATK: N/A | DEF: N/A Cooldown: 5 seconds | Iframe (PVE): Yes |
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Flame Kernel | Detonate yourself to turn everything into ash, then show up in the rear. Press the Attack button to launch a preparing attack. Super Armor ATK: Medium | DEF: N/A Cooldown: 8 seconds | Iframe (PVE): Yes |
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Glommy Elapse | Temporarily fades into darkness. Glommy Elapse resets aggro to nearby enemies. Super Armor ATK: N/A | DEF: High Cooldown: 30 seconds | Iframe (PVE): No |
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Shadow Sacrifice | Sacrifice the shadow to restore HP periodically by 1% HP per second for 10 seconds. Super Armor ATK: N/A | DEF: Low Cooldown: 45 seconds | Iframe (PVE): N/A |
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Crow Sacrifice | Sacrifice the crow to grant the caster with a powerful strike for the duration of effect, dealing 1.1% additional damage for each percent of remaining health higher than 50% for 15 seconds. Super Armor ATK: N/A | DEF: Low Cooldown: 45 seconds | Iframe (PVE): N/A |
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Terminate | Go into madness, throw a chain to hinder enemy movement, then leap up and throw several explosive Ninja Stars. Super Armor ATK: Superhigh | DEF: Superhigh Cooldown: 60 seconds | Iframe (PVE): Yes |
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Maim Punisher | Turn berserk to utilize the power of the shadow in Berserk status, the caster's Normal Attack and Dodge is enhanced to Berserker's Attack and Berserker's Dash, and Action Speed is increased by 30% for 10 seconds. Super Armor ATK: N/A | DEF: Superhigh Cooldown: 75 seconds | Iframe (PVE): No |